Summary
Overview
Work History
Education
Skills
Publications
Interests
Timeline
Generic

Kirill Sablin

Lead/Senior Game Designer
Georgia, Batumi

Summary

Experienced Lead/Senior Game Designer with 9+ years in PC/console and mobile game development. Currently involved in the PC/console project Warface (120+ million players) as a Lead Game Designer. Shipped a major mobile project, Guns of Boom (100+ million installs).


Specializing in core gameplay and impactful features for First Person Shooters/Action games, with a secret passion for fighting games. I have experience working in both GaaS-operated games and on projects from scratch. Adept at leading teams of up to 10 game designers, providing feedback and guidance to ensure seamless coordination and successful project deliveries.


Overview

10
10
years of professional experience
2
2
Languages

Work History

Lead Game Designer

My.Games
06.2021 - Current

Project: Warface; Platform: PC, Xbox, PS, Switch; Genre: FPS

Responsibilities:

  • In association with Producer team, creating a yearly feature and content release plans to improve project metrics.
  • Reviewing, controlling and distributing tasks within GD Department.
  • Providing feedback on designs and sharing project vision for team of 9 game designers.
  • Conducting monthly 1-1 interviews and yearly Performance Reviews.
  • Mentoring newly hired and junior GDs, helping with onboarding (workflows and departmental policies).

Achievements:

  • Consistently achieved project KPIs each quarter, surpassing monetization targets within forecasted budget and transforming project NPS from negative to positive.

Senior Game Designer

My.Games
12.2020 - 06.2021

Project: Warface; Platform: PC, Xbox, PS, Switch; Genre: FPS

Responsibilities:

  • Designed new weapons and armor, including prototyping, balancing, playtesting, and collaborating with the Art team, among others.
  • Worked on level-design and created new maps.
  • Designed and controlled the development of meta features, such as Modifications for weapons (Perks) and Event System.

Achievements:

  • Successfully delivered more than 20 different weapons to players.
  • Implemented the Perks and Event System, resulting in a more than 20% increase in in-game monetization metrics.

Lead Game Designer

FunCorp
12.2019 - 08.2020

Project: War Strike: Gunship Assault; Platform: Mobile (iOS and Android); Genre: Top-Down Shooter with Battler Mechanics

Responsibilities:

  • Led a team of 2 Game Designers, overseeing task distribution, providing feedback, reviewing designs, conducting 1-1 interviews.
  • Designed over 25 units, ensuring balanced gameplay, creating visual references, and defining combat abilities.
  • Played a key role in designing core game features, including the combat system, tasks system, offers system, and building system, hangar UI.

Achievements:

  • Successfully led the soft-launch of the project, driving early user engagement and feedback.
  • Increased Day 1/ Day 7 retention by 20% through the implementation of the tasks system.
  • Improved ROI by 10% and paying share by 30% with the implementation of an in-game offers system.


Senior Game Designer

Pixonic
10.2018 - 10.2019

Project: Projex X (Unannounced); Genre: Top-Down Shooter; Platform: Mobile (iOS and Android)

Responsibilities:

  • Led the design and implementation of core-gameplay features, including character controls, aiming, shooting mechanics, new classes, abilities, weapons, armor sets, and maps.
  • Developed meta-features such as character rank progression, a league rating system, and a quest system.
  • Managed an extensive playtesting initiative involving 70+ participants within the team and company.

Achievements:

  • Led the development of a distinctive and captivating top-down shooter gameplay.
  • Successfully transitioned the project from the prototype stage to a stable version, culminating in a polished soft launch phase.

Game Designer/Senior Game Designer

Game Insight
10.2014 - 09.2018

Project: Gods of Boom (ex. Guns of Boom); Genre: FPS; Platform: Mobile (iOS and Android)

Responsibilities:

  • Designed and refined gameplay features, including aim-assist, shooting mechanics, character movement, and more.
  • Designed over 50 types of weapons and special character abilities.
  • Developed the BattleHUD and meta UI.
  • Contributed to level design for new maps and designed new game modes.
  • Led the Game Design Department, successfully managing and guiding a team of 6 professionals.

Achievements:

  • Successfully launched the project, achieving a full-fledged mobile release on iOS and Android, with over 3 million installs worldwide.
  • Led Live-Ops support post-release, implementing 10 major events and introducing new content and game modes, resulting in 10% increase in players' Day 30 Retention.

Education

Some College (No Degree) - Journalism

Moscow State University
Moscow, Russian Federation

Skills

    Gameplay Game Design

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Publications

Kirill Sablin - Creating a Good Mobile Shooter is a Real Challenge

https://apptractor.ru/info/interview/kirill-sablin-guns-of-boom-sdelat-horoshiy-mobilnyiy-shuter-nastoyashhiy-vyizov.html

Interests

Cycling

Gym Enthusiast

Competitive Gamer

Timeline

Lead Game Designer

My.Games
06.2021 - Current

Senior Game Designer

My.Games
12.2020 - 06.2021

Lead Game Designer

FunCorp
12.2019 - 08.2020

Senior Game Designer

Pixonic
10.2018 - 10.2019

Game Designer/Senior Game Designer

Game Insight
10.2014 - 09.2018

Some College (No Degree) - Journalism

Moscow State University
Kirill SablinLead/Senior Game Designer