Cycling
Experienced Lead/Senior Game Designer with 9+ years in PC/console and mobile game development. Currently involved in the PC/console project Warface (120+ million players) as a Lead Game Designer. Shipped a major mobile project, Guns of Boom (100+ million installs).
Specializing in core gameplay and impactful features for First Person Shooters/Action games, with a secret passion for fighting games. I have experience working in both GaaS-operated games and on projects from scratch. Adept at leading teams of up to 10 game designers, providing feedback and guidance to ensure seamless coordination and successful project deliveries.
Project: Warface; Platform: PC, Xbox, PS, Switch; Genre: FPS
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Project: Warface; Platform: PC, Xbox, PS, Switch; Genre: FPS
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Project: War Strike: Gunship Assault; Platform: Mobile (iOS and Android); Genre: Top-Down Shooter with Battler Mechanics
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Project: Projex X (Unannounced); Genre: Top-Down Shooter; Platform: Mobile (iOS and Android)
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Project: Gods of Boom (ex. Guns of Boom); Genre: FPS; Platform: Mobile (iOS and Android)
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Gameplay Game Design
Kirill Sablin - Creating a Good Mobile Shooter is a Real Challenge
https://apptractor.ru/info/interview/kirill-sablin-guns-of-boom-sdelat-horoshiy-mobilnyiy-shuter-nastoyashhiy-vyizov.html
Cycling
Gym Enthusiast
Competitive Gamer