Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Additional Information
Software
Timeline
Position
Game Technologies
English Level
Work Availability
Professional Tools
Position
Game Technologies
English Level
Professional Tools
Generic
Andriy Avramenko

Andriy Avramenko

Lead Game Designer, Game Designer
Tbilisi

Summary

Creative Game Designer thoroughly experienced at shifting ideas to prototypes and content. Pivotal assessment of self-coded elements to ascertain content quality and effectiveness. Astute guidance through planning, collaboration and in-person implementation to reduce troublesome instances. Resourceful logging of design and presentation flaws to streamline complex game design process.

Overview

17
17
years of professional experience
3
3
Languages

Work History

Senior Game designer

Amber Studios
06.2023 - 10.2023

Responsibilities:

  • Creating design documentation.
  • Creating AI algorithms and more then 2000 bots parameters.
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Optimized game parameters to enhance user experience.
  • Conducted regular design reviews throughout game development process.
  • Balanced and adjusted game play experiences to increase critical success of product.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.

Game designer, Features Designer

Frogwares
08.2021 - 03.2023

Responsibilities:

  • Creating game features from idea to final realization.
  • Creating design documentation.
  • Creation of prototypes (UE4+blueprints).
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Edited files and line codes for direct incorporation into game builds.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Researched new design technology and tools to bolster professional skillset and drive quality deliverables.

Game Designer, Lead Game Designer

Light Games Team
03.2017 - 07.2021

Responsibilities:

  • Created and managed game design team of 5 people for 2 years
  • Edited files and line codes for direct incorporation into game builds.
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Balanced and adjusted game play experiences to increase critical and commercial success of product.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.

PM

WBCG Group
04.2014 - 12.2014

Responsibilities:

  • Control and support of web site development.
  • Met project deadlines without sacrificing build quality or workplace safety.
  • Planned, designed, and scheduled phases for large projects.
  • Maintained open communication by presenting regular updates on project status to customers.
  • Identified plans and resources required to meet project goals and objectives.

Game Designer, Gamification

HBM
01.2010 - 03.2012

Responsibilities:

  • gamification of commercial web projects, team support, creation of technical documentation, GDD, level design.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Developed and implemented game levels with in-game mechanics.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.

Game Designer

Nikitova Games
02.2009 - 10.2010

Responsibilities:

  • Edited files and line codes for direct incorporation into game builds.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Debugged and tested game features to support quality assurance requirements.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Used professional design tools to create levels, layouts and unique elements.

Game Designer

Corrida-Soft
01.2007 - 02.2009
  • Responsibilities: team support, creation of technical documentation, GDD, AI algorithms, creating and managing the QA team, testing.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Used debugging techniques to identify issues with computer code and resolve errors.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Developed and implemented game levels with in-game mechanics.
  • Collaborated with game designers, artists and testers to ensure quality product delivery.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Designed unique and eye-catching games by meticulously creating AI behavioral elements.

Education

Master of Science - Physics Teacher Education

Kherson State University
Kherson, Ukraine
06.2004

Skills

    Games Development

undefined

Accomplishments

  • Created a 5-person game design department from scratch, which I headed for two years.
  • Released games which are still being played 10 years after their release. One of them brought in 4 times more money during the first 6 months than was invested in its development.
  • Testimonial from a freelancer saying "If only everyone made specifications like you do, the world would be a better place".

Additional Information

Overall experience as a game designer 9 years

Software

Jira

Trello

Google docs

Confluence

Perforce

Git

SQL

Timeline

Senior Game designer

Amber Studios
06.2023 - 10.2023

Game designer, Features Designer

Frogwares
08.2021 - 03.2023

Game Designer, Lead Game Designer

Light Games Team
03.2017 - 07.2021

PM

WBCG Group
04.2014 - 12.2014

Game Designer, Gamification

HBM
01.2010 - 03.2012

Game Designer

Nikitova Games
02.2009 - 10.2010

Game Designer

Corrida-Soft
01.2007 - 02.2009

Master of Science - Physics Teacher Education

Kherson State University

Position

lead game designer, game designer

Game Technologies

Unity3D + playmaker, Unreal Engine 4 + blueprints

English Level

Upper Intermediate

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
swipe to browse

Professional Tools

Unreal Engine + blueprints, Unity3D + playmaker

Jira,Trello, Mantis Bug Tracker, Confluence 

Miro, Draw.IO, Gimp

Position

lead game designer, game designer

Game Technologies

Unity3D + playmaker, Unreal Engine 4 + blueprints

English Level

Upper Intermediate

Professional Tools

Unreal Engine + blueprints, Unity3D + playmaker

Jira,Trello, Mantis Bug Tracker, Confluence 

Miro, Draw.IO, Gimp

Andriy AvramenkoLead Game Designer, Game Designer