Summary
Overview
Work History
Websites
Relevant Projects:
Timeline
Generic

Andrei Dinca

Tbilisi

Summary

Quality oriented grooming artist as well as character artist with 3-4 years of professional experience on AAA productions and various projects while in a team environment.

Overview

5
5
years of professional experience

Work History

Senior Groom Specialist

Fun Crafters LTD
05.2024 - Current
  • Day to day texture creation of all the atlases of hair fur eyebrows eyelashes in the game
  • Helped to fully create and implement the pipeline alongside tech team
  • Creation of all the hairstyles and furs of the game
  • Cinematic and Trailer hair creation and simulation in Maya and Houdini


Freelance Groom Artist

AIRSHIP INTERACTIVE
09.2022 - Current
  • Create high quality photorealistic realtime grooms using Maya, Coiffure, XGen, Fibershop, ZBrush, UE5, Marmoset Toolbag and insider plugins as well as cinematic grooms using XGen
  • Be an important part of the production team and helping newer colleagues.
  • Fitting within the timeframes and quality requirements of each project.

Freelance Character Artist | Grooming Artist

PENDULO STUDIOS
10.2022 - 07.2023
  • Closely work with the character art team to bring the characters to life within reasonable timeframes.
  • Integration into UE5 using the internal plugins and MetaHuman mesh wrap-up and editing
  • Being the principal hair artist for the more complicated haircuts of the game – teaching others how to do it.

Junior Character Artist | Grooming Artist

AMC Ro Studio
01.2021 - 05.2022
  • Produce high quality characters/grooms using Maya, Zbrush, MD, SP, Blender, Marmoset Toolbag, PS for the various AAA projects
  • Troubleshooting technical problems and resolving them independently

Relevant Projects:

Marvel Games - Skydance l 15 January 2024 – 29 March 2024

  • Create and help other artists with XGen as well as the realtime grooms for the main characters presented in trailers and cinematics.

Dead Space The Remake -EA- l 2 December 2021 – 20 April 2022

  • Create as high quality as possible hair grooms and character work for characters within the required polycount and tech engine requirements. Anatomy, cloth and hair work.

WWE 2k23 -2K GAMES- l 1 September 2022 – 1 December 2022

  • Used 2K’s internal tools for automatic rigging and real-time hair simulations, as well as exporting it into the prototype game for the final delivery renders to the client.

MetaHumans -EPIC GAMES- l 7 December 2022 – 15 September 2023

  • Created XGen grooms and matched cards to spline-based grooms provided by EPIC. We then went through a lot of iterations to get the cards as close as possible to the splines, and we also did the LODs, and integrated them into engine for the final MetaHuman groom.

Timeline

Senior Groom Specialist

Fun Crafters LTD
05.2024 - Current

Freelance Character Artist | Grooming Artist

PENDULO STUDIOS
10.2022 - 07.2023

Freelance Groom Artist

AIRSHIP INTERACTIVE
09.2022 - Current

Junior Character Artist | Grooming Artist

AMC Ro Studio
01.2021 - 05.2022
Andrei Dinca