Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic
ANDREI GUROV

ANDREI GUROV

Tbilisi

Summary

Creative character artist with a broad outlook. Can revive any idea and turn it into a living realistic character. Able to see the ideas and accents that the artist laid in the art and realize them in 3d.
Worked under game project as well as under cinematic projects. Have excellent skills in creating clothes ,sculpting, creating hair, accessories, props, weapons. Motivated, active.

Overview

17
17
years of professional experience

Work History

Character Artist

Reblika
02.2023 - 01.2024
  • Created photo real avatar
  • Created and modified textures for characters in Adobe Substance 3d Painter
  • Created face and body sculpts
  • Created character 3D models according to defined technical and artistic requirements and ensured quality of implemented models
  • Made hair curves in Autodesk Maya xGen
  • Made hair cards by hand in Autodesk Maya
  • Made cloth in Marvelous Designer (CLO 3d)

Character Artist

Nuare Studio
03.2021 - 01.2023
  • Turned concept art into beautiful, realistic 3D models of characters
  • Created character 3D models according to defined technical and artistic requirements and ensured the quality of implemented models
  • Created and modified textures for characters in Adobe Substance 3d Painter
  • Sculpted anatomy and added detail to cloth, accessories in zBrush
  • Implemented models inside Unreal Engine
  • Presented the effects of work and efficiently justifying project decisions;
  • Made hair curves in Autodesk Maya xGen
  • Made hair cards by hand in Autodesk Maya
  • Made cloth in Marvelous Designer (CLO 3d)
  • Worked closely with art direction, animation team and engineering team to make sure characters utilized technology that was well-designed and easy to rig for clean, expressive animation.
  • Payed special attention to detailed regions such as hands, fingernails, and face

Character Artist

Wizart Animation
05.2007 - 12.2020
  • Used Autodesk Maya and Autodesk 3dsMax to create over 50 animation characters with shaders and textures
  • Studied topology to achieve desired rendering and deformation results.
  • Modified and optimized characters based on subject matter expert feedback, animation specifications and technical constraints.
  • Worked with art director to establish visual targets.
  • Coordinated with artists and designers to determine approaches for animating micro-expressions.
  • Created sequences under tight deadlines and seamlessly integrated with other components.
  • Worked alongside writers and producers to create unique designs of characters.
  • Made shaders and textures for characters in full animation features
  • Combined technical and artistic abilities to accomplish challenging animation objectives.

Education

Master of Science - Mathematics

Voronezh State University
Voronezh Russia
07.2008

Skills

  • Autodesk Maya expert
  • Unreal Engine
  • Self Motivation
  • Multitasking Abilities
  • Attention to Detail

Languages

English
Upper intermediate
B2

Timeline

Character Artist

Reblika
02.2023 - 01.2024

Character Artist

Nuare Studio
03.2021 - 01.2023

Character Artist

Wizart Animation
05.2007 - 12.2020

Master of Science - Mathematics

Voronezh State University
ANDREI GUROV